There is one additional thing I would love to see and that is an explanaition on how to find the changes a mod author has made if he does not share the lines and parameters. You have been faster than me with your guide. I've edited mod name to Coalesced_xx.bin to make this clearer.Īs posted by user Spockendil, a regular ME3 tool still works for edting ME3 coalesced.bin: Yes, the coalesced unpacking tool only works for ME1 ME2 (see mod tags). The name of this guide is how to edit Coalesced.bin, yet that's the one file it doesn't work on. Ihaveathumb wrote: So, this doesn't work for 3 at all? I'm having the same issue. So, this doesn't work for 3 at all? I'm having the same issue. \LECoal.exe unpack "C:\Program Files (x86)\Origin Games\Mass Effect Legendary Edition\Game\ME(the number of the game I'm playing)\BioGame\CookedPCConsole\Coalesced_INT.bin" "C:\Users\user\Downloads\LECoalLatest-Built\coalesced" valwar wrote: Okay found the problem. (Side Note - Coalesced_INT.bin is the file I use as it is for English.if you have another language you use, be sure you unpack the correct file.) I've always unpacked going this route and haven't ran into any issues.I'm just going directly into the game files but always keep a backup of the Coalesced_INT.bin file on hand. TonyTitan wrote: Just asking, but did you change the Coalesced filename? Because for me it's always named Coalesced_INT.bin So, IMO, your path that you have listed for unpacking the file, contains a filename that doesn't exist. (Parameter 'count')Īt System.IO.BinaryReader.ReadBytes(Int32 count)Īt (BinaryReader reader)Īt (BinaryReader reader)Īt (String name, String path)Īt (String fromFile, String toDir)Īt (String args) Generic exception System.ArgumentOutOfRangeException:
Into T:\Games\MEMod\LECoalLatest-Built\1.
\LECoal.exe unpack Coalesced.bin "T:\Games\MEMod\LECoalLatest-Built\1” PS C:\Users\valwar> cd -path "T:\Games\MEMod\LECoalLatest-Built" Valwar wrote: Any Idea why its not working for me ?